Yes, there were more game-design details this time, weren’t there? I’m sure the fans can’t wait to get to play it. By demoing a new stage and navigating the user interface, we hope viewers get a real sense of what the actual game will be like. For this year’s live stream, we wanted to show everyone that development is coming along smoothly by featuring the work we’ve done on more specific gameplay mechanics and menu screens. In all of our announcements up to Granblue Fantasy Fes 2019, we had focused on showing general gameplay such as a primal beast fight and multiplayer mode. ■ A more in-depth look at the game’s content and what the Relink devs wanted to show.ĭuring the live stream, what kind of message did you want to bring across to your viewers? In part one, we will be discussing the developers’ progress over the past year, their strategies in turning 2D illustrations into 3D models, and how working from home due to COVID-19 has affected production. The interview will be released in two parts. For all you readers who are keen to learn more, we have interviewed the development team about Relink’s graphics as part of the Cyskill project. Did you catch “ Granblue TV Channel! Festival Edition” on December 12th? During this online live stream, Cygames announced both the release window and development details of Granblue Fantasy: Relink (hereinafter “ Relink”).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |